Assuming you are an IRL player who wants to get as close to the real thing as possible, that’s what I’d recommend:
Make sure you have enough space to play
The green box is your playing space. It should be a square of 2.50 m X 2.50 m ideally. Make sure to leave some space at the front, so you can reach balls close to the net and even a little across the net. Otherwise you may become a victim of ghost serves. Leave enough room at the sides – some opponents play angled, just like IRL.
If you don’t have enough space for this setup – maybe you shouldn’t play multiplayer mode then. You can still have fun, playing against the ballmachine or against the AI. Actually, I think it’s worth the money even in that case.
Use the discord channel
The Eleven TT community is on this discord channel: https://discord.gg/s8EbXWG
I recommend you register there and use the same or a similar name as the name you have in the game. For example, I’m Uwe on discord and uwe. in the game (because the name uwe was already taken). This is handy to get advice from more experienced players, also the game developers are there. They are very responsive and keen to improve Eleven TT even more, according to your feedback.
There’s a preview version presently, that has improved tracking functionality. You can just ask the developers there to get you this preview version. I did, and I find it better than the regular version, especially for fast forehand strokes.
Setup your paddle
When you have the Sanlaki paddle adapter (as recommended in the previous post), go to the menu and then to Paddle Settings:
Click on Paddle Position and select the Sanlaki Adapter:
As an IRL player, you may start with an Advanced Paddle Surface:
Se how that works for you. Bounciness translates to the speed of your blade. An OFF ++ blade would be maximum bounciness. Spin is self-explaining. You have no tackiness attribute, though. Throw Coefficient translates to the sponge thickness. The higher that value, the thicker the sponge.
This takes some time to get used to. You need to press the trigger on the left controller to first “produce” a ball, then you throw it up and then release the trigger again to release the ball. Took me a while to practice that and still sometimes I fail to release the ball as smoothly as I would like to.
What I like very much: You have a built-in arbiter, who makes sure your serve is legal according to the ITTF rules. That is applied for matches in multiplayer mode as well as for matches in single player mode. But not in free hit mode! Check out the Serve Practice:
It tells you what went wrong in case:
Remove AI Spin Lock
I recommend you practice with the AI opponent in single player mode for a while. It has spin lock on per default, which means it will never produce any side spin. I find that unrealistic. After some practicing against the AI in single player mode, you’re ready for matches in multiplayer mode against other human opponents.